// Code generated by go-bindata.
// sources:
// archetypes/gallery.md
// layouts/gallery/single.html
// layouts/partials/gallery.html
// layouts/shortcodes/comments.html
// layouts/shortcodes/thumb.html
// DO NOT EDIT!

package themeadditions

import (
	"bytes"
	"compress/gzip"
	"fmt"
	"io"
	"io/ioutil"
	"os"
	"path/filepath"
	"strings"
	"time"
)

func bindataRead(data []byte, name string) ([]byte, error) {
	gz, err := gzip.NewReader(bytes.NewBuffer(data))
	if err != nil {
		return nil, fmt.Errorf("Read %q: %v", name, err)
	}

	var buf bytes.Buffer
	_, err = io.Copy(&buf, gz)
	clErr := gz.Close()

	if err != nil {
		return nil, fmt.Errorf("Read %q: %v", name, err)
	}
	if clErr != nil {
		return nil, err
	}

	return buf.Bytes(), nil
}

type asset struct {
	bytes []byte
	info  os.FileInfo
}

type bindataFileInfo struct {
	name    string
	size    int64
	mode    os.FileMode
	modTime time.Time
}

func (fi bindataFileInfo) Name() string {
	return fi.name
}
func (fi bindataFileInfo) Size() int64 {
	return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
	return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
	return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
	return false
}
func (fi bindataFileInfo) Sys() interface{} {
	return nil
}

var _archetypesGalleryMd = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x6c\xce\xb1\x0a\xc2\x30\x14\x85\xe1\xfd\x3c\xc5\xe1\xae\x01\x1b\x70\xce\x2c\x0e\x3e\x41\xe9\x70\xb1\xd7\x18\x88\xa6\xa4\xd7\xc1\xb7\x97\x3a\x08\x42\xe7\xf3\xc1\xf9\x43\x08\xf0\xe2\xd5\x98\x28\x02\xd7\xbc\x32\x71\x04\x29\x59\x6b\xb5\xfe\x16\x4c\xb8\xaa\x5b\x6e\xbd\xd8\xde\x38\x77\xbd\x39\x13\xbd\xbf\x0c\x18\x97\x7b\xf3\xb6\x4e\x90\xe1\x61\x73\xd1\xe1\x7c\x39\xc5\x18\x0f\xcb\x33\xcb\xf6\xa1\xcc\xdd\xd4\xf9\x65\xf2\xaf\x8e\x3f\x25\xc0\x56\x86\x4f\x00\x00\x00\xff\xff\x44\xfe\x2f\x04\x9f\x00\x00\x00")

func archetypesGalleryMdBytes() ([]byte, error) {
	return bindataRead(
		_archetypesGalleryMd,
		"archetypes/gallery.md",
	)
}

func archetypesGalleryMd() (*asset, error) {
	bytes, err := archetypesGalleryMdBytes()
	if err != nil {
		return nil, err
	}

	info := bindataFileInfo{name: "archetypes/gallery.md", size: 159, mode: os.FileMode(420), modTime: time.Unix(1504974306, 0)}
	a := &asset{bytes: bytes, info: info}
	return a, nil
}

var _layoutsGallerySingleHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x74\x90\x41\x4e\x03\x31\x0c\x45\xf7\x39\x85\x95\x15\x6c\x92\x0b\xa4\x73\x06\xa4\x1e\x00\x99\x89\xcb\x58\x4a\xec\x92\xb8\x95\xaa\xaa\x77\x47\x85\x50\x0d\x83\xd8\x26\xff\x3d\xeb\xff\xeb\x15\x8e\xd8\x8c\xb1\x80\x5f\x08\x73\x58\xac\x16\x0f\x01\x6e\x37\xe7\xd2\x9b\xe6\xcb\xe4\x52\xe6\x33\x70\xde\xf9\x59\xc5\x90\x85\x9a\x9f\x1c\x00\xc0\x16\xa6\xb6\xc6\xef\x89\xd4\x69\x36\x56\xf9\xc2\x2b\xb2\x78\x98\x0b\xf6\xbe\xf3\x7a\xb2\x87\x67\xeb\x7a\xc7\x52\xa8\x5d\xb6\xb2\x11\xe3\x03\xa0\x64\x78\x12\x35\x08\x2f\xd8\xb0\xf6\x20\x3a\x6b\xad\x24\xf6\x0c\x61\xcf\x46\x3f\xef\x99\xfb\xc7\xa9\xef\x17\x6d\x26\x58\x69\x6d\x1a\x36\xa3\x7a\x2c\x68\x04\xfe\x95\xc5\xa8\x09\x96\xf8\x4d\xfd\x73\x9e\x24\x3f\xda\xc5\x51\xef\xef\x1c\x07\x55\xfb\x3d\x47\x8a\x99\xcf\x93\x4b\x71\x8c\x1a\xef\x7f\x93\xfb\x0c\x00\x00\xff\xff\xe9\xea\x1f\x1a\x81\x01\x00\x00")

func layoutsGallerySingleHtmlBytes() ([]byte, error) {
	return bindataRead(
		_layoutsGallerySingleHtml,
		"layouts/gallery/single.html",
	)
}

func layoutsGallerySingleHtml() (*asset, error) {
	bytes, err := layoutsGallerySingleHtmlBytes()
	if err != nil {
		return nil, err
	}

	info := bindataFileInfo{name: "layouts/gallery/single.html", size: 385, mode: os.FileMode(420), modTime: time.Unix(1504974306, 0)}
	a := &asset{bytes: bytes, info: info}
	return a, nil
}

var _layoutsPartialsGalleryHtml = 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func layoutsPartialsGalleryHtmlBytes() ([]byte, error) {
	return bindataRead(
		_layoutsPartialsGalleryHtml,
		"layouts/partials/gallery.html",
	)
}

func layoutsPartialsGalleryHtml() (*asset, error) {
	bytes, err := layoutsPartialsGalleryHtmlBytes()
	if err != nil {
		return nil, err
	}

	info := bindataFileInfo{name: "layouts/partials/gallery.html", size: 5826, mode: os.FileMode(420), modTime: time.Unix(1504974306, 0)}
	a := &asset{bytes: bytes, info: info}
	return a, nil
}

var _layoutsShortcodesCommentsHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xb4\x93\xc1\x6e\xe2\x30\x10\x86\xef\x79\x0a\xcb\x7b\x48\x22\x21\x73\x5f\x12\x2e\xbb\xab\x45\x15\x94\xaa\xe4\xd0\x6b\x9a\x4c\xc0\x52\xb0\xc3\x78\x6c\x82\x50\xde\xbd\x02\x11\x50\x09\x0d\xad\xaa\xfe\x47\x6b\xc6\xff\xcc\x7c\x33\x91\xc9\x50\x56\x34\xf6\xd8\x95\xb6\x52\xe5\x7a\x2b\xb4\x2a\x75\x9a\xb3\x98\x15\x56\x65\x24\xb5\x62\x41\xc8\xf6\x9d\xe8\x56\x08\x05\x82\x59\xfd\xd1\xeb\x35\x28\x32\x41\x38\xea\x84\x36\x23\xaf\xf3\x76\xfe\xbc\x93\xdf\xe3\xe5\x52\x64\xf5\x0a\x59\xcc\x14\x6c\xd9\xcb\x6c\x3a\x21\xaa\x9e\x61\x63\xc1\xd0\x2d\xe3\x56\xf5\x0a\x85\xae\x40\x05\xfc\xff\xbf\x84\x0f\x18\x17\xc3\xec\xe4\xc7\xef\xa5\x7d\x6d\x1a\xad\x72\x9d\xd9\xc3\xff\x62\x63\x01\x77\x0b\x28\x21\x23\x8d\x01\xff\x75\xf1\x15\x52\x29\xc0\x49\x32\x9b\xb2\xf8\x68\x85\x60\x2a\xad\x0c\x24\x50\xd3\xc7\x45\x35\xfd\xf5\x1a\x50\xf9\x4d\x06\x5d\x04\x27\xde\xc6\xbe\xae\x25\x9d\xe6\xff\xae\x51\x70\xd4\xd7\x2b\x38\x12\x15\x82\x03\x45\x7f\xa1\x48\x6d\xd9\xcb\xe0\xdb\xec\xfc\xa7\xf9\x22\xf1\x07\xcc\xbf\xc0\xf3\x07\x8c\xd0\xc2\x9d\xec\xe3\x48\x1e\x16\xf3\x47\x61\x08\xa5\x5a\xca\x62\x17\xec\x39\x41\x4d\xfc\xf7\xb1\x09\x4a\x71\x09\xd7\xa8\xfc\x43\x40\x8a\x90\xfa\xa1\x70\x69\x69\xa1\x09\x7f\x66\x55\x3e\x71\x40\xad\x9a\x1b\x58\xa3\x61\x7b\xcf\x51\x2e\x1d\x93\x79\xcc\xcf\x3b\x36\x8e\x86\xb9\x74\x63\xcf\x7b\x0b\x00\x00\xff\xff\xe4\x8c\x03\x32\xf4\x03\x00\x00")

func layoutsShortcodesCommentsHtmlBytes() ([]byte, error) {
	return bindataRead(
		_layoutsShortcodesCommentsHtml,
		"layouts/shortcodes/comments.html",
	)
}

func layoutsShortcodesCommentsHtml() (*asset, error) {
	bytes, err := layoutsShortcodesCommentsHtmlBytes()
	if err != nil {
		return nil, err
	}

	info := bindataFileInfo{name: "layouts/shortcodes/comments.html", size: 1012, mode: os.FileMode(420), modTime: time.Unix(1504974306, 0)}
	a := &asset{bytes: bytes, info: info}
	return a, nil
}

var _layoutsShortcodesThumbHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xc4\x90\xcf\x6e\x83\x30\x0c\xc6\xef\x3c\x85\x65\xed\xd0\x1e\x5a\x3a\xa9\xa7\x09\xb8\xee\x31\xa6\x14\x0c\x44\x33\x81\x11\x77\xad\x14\xf9\xdd\xa7\xa4\xac\xff\xa4\x9d\x77\x89\x64\xe7\xfb\x3e\xff\xec\x10\xe0\xa5\xb5\x4c\xce\x0c\x04\x6f\x25\x6c\xdf\x49\x00\x7f\x3b\x08\x1b\xd5\x2c\x6a\xe8\x2c\xf1\xdb\x1f\x0f\x5e\xe6\x3b\xcb\xca\x1f\x0f\xb0\x62\x72\xb7\xde\x1a\xf6\x6b\x50\xcd\x8a\x29\x3a\x6d\x0b\xf4\x05\xab\x4b\xae\x61\xdb\x39\x5c\x03\x32\xb5\x82\xa0\x5a\xb3\xf1\xbe\x4c\xa5\x1d\x3a\x0c\x81\xd8\x53\xf4\x3c\x1b\x66\xdb\xf5\x82\x57\x43\x2a\x17\x87\x6b\x40\xb5\xba\xcd\x4a\xac\xb8\x1d\xa6\x3d\x26\x8c\x6f\xdb\xd0\x08\x7e\xae\x4b\xcc\x07\x6a\xac\xc9\xb3\x10\x36\x70\xb2\xd2\x2f\xeb\x9e\x6c\x23\x3d\xaa\x86\xb0\x8d\x4f\x64\x50\x7d\xdd\xed\x52\xb8\xea\x39\x84\x3b\x71\x4f\x0b\xca\x83\x7a\x91\xe6\x0f\xf7\xdc\xa8\x62\x56\x8f\x4e\xe6\x91\x3d\x18\xe6\xf1\xd4\x1e\x99\x7d\x3d\x13\xb9\xac\x2a\xf2\x84\x96\xd0\xd3\xde\x91\xd6\x40\x3f\x53\x7b\x45\x7d\xc8\x53\x45\x10\x33\x77\x24\x25\x7e\x1c\xd8\xb8\x4f\xac\x0a\x3b\x74\xff\xb7\x5c\x08\xf7\xa3\x6a\x33\x89\x1d\x5d\x3c\xbb\x58\x61\x2a\x31\xc5\xe0\xe2\xff\x5b\x6d\x58\x9e\xb5\x79\x55\xe4\x26\x9e\xe6\x52\x16\xf9\x54\x65\x3f\x01\x00\x00\xff\xff\xca\x5c\x71\xf7\xad\x02\x00\x00")

func layoutsShortcodesThumbHtmlBytes() ([]byte, error) {
	return bindataRead(
		_layoutsShortcodesThumbHtml,
		"layouts/shortcodes/thumb.html",
	)
}

func layoutsShortcodesThumbHtml() (*asset, error) {
	bytes, err := layoutsShortcodesThumbHtmlBytes()
	if err != nil {
		return nil, err
	}

	info := bindataFileInfo{name: "layouts/shortcodes/thumb.html", size: 685, mode: os.FileMode(420), modTime: time.Unix(1505244603, 0)}
	a := &asset{bytes: bytes, info: info}
	return a, nil
}

// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
	cannonicalName := strings.Replace(name, "\\", "/", -1)
	if f, ok := _bindata[cannonicalName]; ok {
		a, err := f()
		if err != nil {
			return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
		}
		return a.bytes, nil
	}
	return nil, fmt.Errorf("Asset %s not found", name)
}

// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
	a, err := Asset(name)
	if err != nil {
		panic("asset: Asset(" + name + "): " + err.Error())
	}

	return a
}

// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
	cannonicalName := strings.Replace(name, "\\", "/", -1)
	if f, ok := _bindata[cannonicalName]; ok {
		a, err := f()
		if err != nil {
			return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
		}
		return a.info, nil
	}
	return nil, fmt.Errorf("AssetInfo %s not found", name)
}

// AssetNames returns the names of the assets.
func AssetNames() []string {
	names := make([]string, 0, len(_bindata))
	for name := range _bindata {
		names = append(names, name)
	}
	return names
}

// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
	"archetypes/gallery.md": archetypesGalleryMd,
	"layouts/gallery/single.html": layoutsGallerySingleHtml,
	"layouts/partials/gallery.html": layoutsPartialsGalleryHtml,
	"layouts/shortcodes/comments.html": layoutsShortcodesCommentsHtml,
	"layouts/shortcodes/thumb.html": layoutsShortcodesThumbHtml,
}

// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
//     data/
//       foo.txt
//       img/
//         a.png
//         b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
	node := _bintree
	if len(name) != 0 {
		cannonicalName := strings.Replace(name, "\\", "/", -1)
		pathList := strings.Split(cannonicalName, "/")
		for _, p := range pathList {
			node = node.Children[p]
			if node == nil {
				return nil, fmt.Errorf("Asset %s not found", name)
			}
		}
	}
	if node.Func != nil {
		return nil, fmt.Errorf("Asset %s not found", name)
	}
	rv := make([]string, 0, len(node.Children))
	for childName := range node.Children {
		rv = append(rv, childName)
	}
	return rv, nil
}

type bintree struct {
	Func     func() (*asset, error)
	Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
	"archetypes": &bintree{nil, map[string]*bintree{
		"gallery.md": &bintree{archetypesGalleryMd, map[string]*bintree{}},
	}},
	"layouts": &bintree{nil, map[string]*bintree{
		"gallery": &bintree{nil, map[string]*bintree{
			"single.html": &bintree{layoutsGallerySingleHtml, map[string]*bintree{}},
		}},
		"partials": &bintree{nil, map[string]*bintree{
			"gallery.html": &bintree{layoutsPartialsGalleryHtml, map[string]*bintree{}},
		}},
		"shortcodes": &bintree{nil, map[string]*bintree{
			"comments.html": &bintree{layoutsShortcodesCommentsHtml, map[string]*bintree{}},
			"thumb.html": &bintree{layoutsShortcodesThumbHtml, map[string]*bintree{}},
		}},
	}},
}}

// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
	data, err := Asset(name)
	if err != nil {
		return err
	}
	info, err := AssetInfo(name)
	if err != nil {
		return err
	}
	err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
	if err != nil {
		return err
	}
	err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
	if err != nil {
		return err
	}
	err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
	if err != nil {
		return err
	}
	return nil
}

// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
	children, err := AssetDir(name)
	// File
	if err != nil {
		return RestoreAsset(dir, name)
	}
	// Dir
	for _, child := range children {
		err = RestoreAssets(dir, filepath.Join(name, child))
		if err != nil {
			return err
		}
	}
	return nil
}

func _filePath(dir, name string) string {
	cannonicalName := strings.Replace(name, "\\", "/", -1)
	return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

